Classes

Classes
This page contains info on the various classes available for play in the base Pathfinder game, along with information concerning their usability in the Lost Frontier setting.

Vanilla Pathfinder Classes
Reading the the "Converts?" column: Does this class convert to the Lost Frontier?
 * Yes: These classes translate into the Lost Frontier with relative ease. They likely need narrative and flavor changes, but the basic idea of the class remains intact, and there are little to no mechanical changes needed.
 * Maybe: The thematic design isn't a natural fit, but it could likely be made to work without a great deal of effort.


 * Rewrite: These classes have mechanics that work well in the Lost Frontier, but their thematic design will need to be completely changed.

CR: Core Rulebook - APG: Advanced Player's Guide - UC: Ultimate Combat - UM: Ultimate Magic
 * No: These classes would be extremely difficult to convert to the Lost Frontier, as their base mechanics clash heavily with the setting.

* Pathfinder Unchained offers updates on some historically problematic classes. Using the Unchained versions is recommended.

Additional Classes
These are classes from 3rd party expansions to Pathfinder that are relevant to our setting, and should be relatively easy to convert.

Other Classes
These classes are from resources not available for play in the Lost Frontier by default.